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The automatic plumbing Houdini tool

This is a Houdini tool that generates plumbing within any mesh by searching a path between a set of points throughout a graph based on a gridlike point cloud.
During this project, I researched Dijkstra's algorithm for the optimal path searching of the pipings and have gotten a better understanding of how VEX code works.

Demo video showing the functionalities of the tool.

Tool settings in Houdini

Tool settings in Houdini

Main node Houdini network.

Main node Houdini network.

VEX code parts for wrangle sop's.

VEX code parts for wrangle sop's.