Technical artist with a great interest in Houdini simulations, Unreal Engine plugins and Tooling.
Currently working in a core technologies team on complete art pipeline tooling and asset management creation and support.
Shared technology pipeline tools developer
Art & Design pipeline tools developer and performance optimizations for the release of Ghostbusters: Rise of the Ghostlord.
Art & Design pipeline tools developer for Ghostbusters: Rise of the Ghostlord and Synapse production.
Internship - Introduction to Ghostbusters: Rise of the Ghostlord project.